August, 2008

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Really Long Distance Collaboration

Monday, August 25th, 2008
20px|Windows Live Logo Windows Live MessengerImage via Wikipedia

The GMking staff is extremely geographically diverse, which makes communication and decision making processes much harder.  Many of our staff have an 8 hour or more time gap (which probably explains why some of us are such night-owls ;) ).

How do we all stay in touch?  Easy!

  • Google Chat, we all love it, and you should too.  If you have a GMail account it’s that poor little-used widget on the left side of your mailbox.  It also lets you talk to your AIM and ICQ buddies, should you have any :)
  • Yahoo Mail has a similar feature, but for YIM and MSN contacts, which you could probably use if your team mainly used those services instead of Jabber/AIM/ICQ.
  • Meebo is the all in one online instant messenger.  It supports ICQ, AIM, Jabber (GTalk too), MSN and YIM.  I use this quite often since I have a lot of contacts spread over many different networks, and I don’t want to suck up 2GB of ram with a dozen different clients (no one mention trillion!).
  • Email comes in handy too, for when we need to reach someone who isn’t online just then.
  • Staff Forums keep us all moving in the same director toward the same goals.

Overall, we don’t use any fancy silver-bullet solutions for our communication needs, we just apply what we already have, and use it to furnish our team environment.

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Active MU15 Development is Starting!

Saturday, August 16th, 2008

Active development of Issue 15 of MarkUp magazine has begun, so you can expect the new issue of MarkUp to be released somewhere between the end of this month and the first week of next month, hopefully earlier!

The layout has been finalized, and I’m happy to say its blue, so all of you who said they liked the style of the previous issue but wanted another color can now relax.Though the exact degree of blue might change a bit with the first couple of drafts, we’re confident we found the inner design of our choice for this issue, and we hope you’ll like it!

On the cover side, staff voting is going on to determine the cover we will use. The voting has been tight and we got a tie earlier, which caused us to do a revote with only the most two popular options, we’ll see how it goes!

We have got a lot of reviews and interviews packed for this issue too, expect to see games like Senseless War, Mubbly Tower, Angels, Silent Dawn reviewed in the next issue, as well as the authors of some of these games interivewed.

The Cities at War and World in War development journals are complete. For this issue, the journals will be a bit “ligher”, since they are introductory, talking about the background of the project, planned features, etc. Expect to see more technical and engaging content so on.

Our ‘The Making of…’ article will address the making of “Visit”. Other content includes Drag and Drop to GML conversion, storyline writing and character design, and much more. If you still have suggestions on articles to include for this issue of MarkUp, make sure to contact the staff at the MarkUp 15 topic on the GMking.org forums.

GMking.org and Teambuilding

Tuesday, August 12th, 2008

Through the years at GMking & co, we’ve actively worked in an open source style team environment.  In fact, it’s one of the main things we attribute our success!  Over time we’ve found some things that keep our team spirit and creative juices flowing.  Today, I’m going to share some of those with you, and dissect the planning of a GMking project.

Keeping the Team Happy

In order to keep our teams happy and motivated, we make sure we have goals to work toward, and a guideposts along the way so everyone can see the progress being made.  In MarkUp, the goals is easy: To Release the Next Issue, and Make it Better Than Ever!.  The guideposts are typically, finishing a number of articles, then a series of drafts, finally the “release candidate”, and the release.  For some of our other projects, this is more difficult to define, but goals are always in place.

Public Discussion

We do all the decision making we can in public with our teams, even administrative decisions, because involvement is important.  If we made many important decisions totally in private, we would have issues gaining additional volunteers to join our teams.  Why?  No serious contribute will stick around long if all the decisions are made by secret council.  Giving everyone the opportunity to have their say is important.

Case in Point: MarkUp 14’s Cover

Discussion on MarkUp 14's Cover

Discussion on MarkUp 14's Cover

What will you be seeing in MarkUp 15?

Wednesday, August 6th, 2008

Development of Issue 15 is well underway. I won’t be giving a lot of details, because that would just rob the excitement out of the issue itself when it comes out. However, here are some things that might interest you:

A New Logo

We’ve been working for a while on a new logo, and thanks to Suhaib, our graphics designer, we finally have the logo of our choice. The logo pretty much says what ‘MarkUp’ really is – in our point of view at least! The logo will be revealed in Issue 15 of the Magazine.

Cover & Design

From a graphics standpoint, we’re also working on the new cover and inner design for the magazine. This month’s design will be much darker with some blue in it. I realize we said that Issue 15’s design should be predominantly blue, but I think you’ll like the dark heading design as well. The inner layout will also recieve some minor tweaks here and there.

Development Journals Back!

‘Cities at War’, developed by XSoft Games and headed by Robert-Jan Bruintjes has resumed development, so we will be seing its development journals reappear in the magazine. We’ve also got a new game that will have Development Journals in the magazine: World in War. We hope you enjoy the development journals!

‘The Making of…’ Articles

We’re contacting some creators to write ‘The Making of…’ articles for their games, and should have a few of those in the next issue. If you have a particular game that you like and want to ask us to get a ‘The Making of…’ article written about it, e-mail us at staff@gmking.org and tell us the game!

Games and Puzzles… in MarkUp?!

Games and puzzles never say ’serious development’ or ‘technical’, and we realize that. But we’re pretty excited about introducing new technical and serious MarkUp-esque games and puzzles in the next issue. Wait for issue 15 and tell us what you think!

Of course, as always, we have a lot of great tutorials, scripts, reviews, and interviews in store; as well us general development editorials and opinion articles. Stay tuned!

What we plan to do with GMTV

Monday, August 4th, 2008

GMking.org’s recent merger with Dan Egger’s GMTV proved to be a noisy transition for both GMking.org and GMTV; but we’re happy with the results. The merger also showed us the ignorance of many people who blindly chose to misinterpret GMking.org’s intentions as well as the end result of such merger.

I don’t want to be misunderstood, however; the GMking.org-GMTV merger proved to be very popular and well recieved with most people, but I was still surprised to see some negative comments, so I’ll use this blog post to counter those.

A competitor says:

GMKing consumes yet another external Game Maker service removing user choice. I’m neither surprised nor angry of this. While this move serves to only make GMKing better and make it self bigger I think GMKing goes about their business the wrong way.

First of all, it must be made clear user choice is not being removed in any way!! Before the merger, users already had a single choice when it came to a Game Maker Television service, and that was GMTV. After the merger, surprise surprise: still one choice (so far) for a Game Maker Television service: GMTV. User choice has not been removed, and competitors are still welcome to create rival services, user choice is a good thing, so I wouldn’t mind having more options for a Game Maker Television service really.

The change that we are planning to do at GMTV doesn’t include ‘making GMking.org bigger’ — at all! I’ll talk more about that in details later.

It is then said:

You see… GMKing seamsseems to always try to merge a service into themselves if that other service becomes popular. By doing this it removes competition while bringing yet more people to themselves and making GMKing more popular.

Let us first make it clear the GMking.org never was competing with GMTV to begin with! We never had a rival service, and so there was absolutely no need to supposedly ‘remove competition’.

One of the general ‘negative predictions’ seems that GMTV will be an advertisement service for GMking.org and our projects. This is utterly false! GMTV:

  • Will not refer to GMking.org directly in its introduction videos (though there will be a crown floating shortly.. nasty advertising, eh?)
  • Will not include any out-of-the-ordinary advertisements for GMking.org or its services. One advertisement will probably be included in the normal format as it has always been (GMTech had advertsiements in GMTV in the past, too.. so MarkUp can rightfully ask for advertising space).
  • Will not block any competitor advertisments; to the contrary, our competitors are more than welcome to advertise in GMTV as has always been the case!
  • Will not include any biased reference to GMking.org in the script of the show. If GMking.org is ever mentioned, it will be in the same context as GMTech, GMM, Russell’s Quarterly, or even 64digits are mentioned — all from detached, general points of view.

It is then said:

GMTV has now lost their earnt popularity and will now live on the popularity of GMKing.

And I will humbly say: WHAT POPULARITY of GMking?! MarkUp is more popular than GMking! GMpedia is more popular than GMking! And even GMTV is more popular than GMking! Thats right; none of our services use the GMking.org brand. When someone sees “MarkUp” — they never think GMking.org, why will the case be different for GMTV?

GMTV is already more popular than the GMking.org brand, and for one reason: we do not promote the GMking.org Brand to begin with!

The GMking.org network is not intended as ‘a common generic brand and umbrella that contains a killer set of Game Maker services which we fully control and allow noone to compete with’. Hell no! GMking.org is a centralized way for the staff working on different Game Maker related project to meet together, take advantage of their experiences, and work together to create a better service. Thats it!

So, if our objective is not to suck life out of the GMC, and not to remove competition.. then why did we merge?

Well, we believe that GMking.org has the resources to help GMTV become a better service for the community. I’m not trying to sound selfless, but hey — GMking.org is a non profit and open service; there is absolutely nothing for us to gain. If our objective wasn’t to provide good, solid services to the GMC, then we wouldn’t have existed to begin with: its that simple.

So, how can GMking.org make GMTV a better service, you ask? Well:

  • First, we’re planning on changing the video encoding to make videos of higher quality yet of lower size, making them faster to load
  • Utilize the excellent services already availalbe in the web to provide videos in a much better way
  • Utize web technologies such as AJAX and Flash to make videos much more accessible
  • Having the MarkUp and GMking.org writers and staff write reviews as well as tutorials to be part of GMTV
  • Provide the GMking.org resources (including hosting, etc) rather than depend on third parties
  • Take advantage of our own connections and ‘operations’ to help get GMTV content, etc.

That doesn’t sound so bad now does it?

Welcome to blog.gmking.org!

Friday, August 1st, 2008

blog.gmking.org is another realization of GMking’s commitment to providing quality content to the indy game community.  Thought blog.gmking.org, or b.g.o as we affectionately call it, our staff will be able to communicate by writing great content directly to you, our faithful and supportive reader.

b.g.o should keep you up to date with all the latest ongoings with GMking.org, GMpedia, MarkUp, and all of our projects.  We hope you’ll enjoy the b.g.o experience, and encourage you to write us with your feedback.