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	<title>Comments on: Really Long Distance Collaboration</title>
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	<link>http://blog.gmking.org/2008/08/really-long-distance-collaboration/</link>
	<description>Giving the games a voice!</description>
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		<title>By: Nÿco</title>
		<link>http://blog.gmking.org/2008/08/really-long-distance-collaboration/comment-page-1/#comment-5</link>
		<dc:creator>Nÿco</dc:creator>
		<pubDate>Mon, 25 Aug 2008 14:26:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gmking.org/?p=23#comment-5</guid>
		<description>Maybe all your teams worldwide would benefit from an unique, central corporate Jabber/XMPP server at gmking.org domain, like your e-mail adresses and server.

Thus you would have the same address for Jabber and e-mail. This is cool(tm).

You would have control on your internal data, they would not spread across proprietary, centralized IMP networks.

By opening your corporate Jabber server to server-to-server trafic (S2S), you would benefit from the worldwide federation of Jabber servers, thus your teammates can talk to any Jabber account on earth. Like e-mail, which is cool(tm).

By setting up transports (gateways) to legacy, proprietary IMP solutions, you would offer a migration path to all your colleagues and employees.

XMPP, like e-mail, is the way to go.

Nÿco</description>
		<content:encoded><![CDATA[<p>Maybe all your teams worldwide would benefit from an unique, central corporate Jabber/XMPP server at gmking.org domain, like your e-mail adresses and server.</p>
<p>Thus you would have the same address for Jabber and e-mail. This is cool(tm).</p>
<p>You would have control on your internal data, they would not spread across proprietary, centralized IMP networks.</p>
<p>By opening your corporate Jabber server to server-to-server trafic (S2S), you would benefit from the worldwide federation of Jabber servers, thus your teammates can talk to any Jabber account on earth. Like e-mail, which is cool(tm).</p>
<p>By setting up transports (gateways) to legacy, proprietary IMP solutions, you would offer a migration path to all your colleagues and employees.</p>
<p>XMPP, like e-mail, is the way to go.</p>
<p>Nÿco</p>
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		<title>By: How does the GMking staff stay in touch? &#187; GameMaker Blog</title>
		<link>http://blog.gmking.org/2008/08/really-long-distance-collaboration/comment-page-1/#comment-4</link>
		<dc:creator>How does the GMking staff stay in touch? &#187; GameMaker Blog</dc:creator>
		<pubDate>Mon, 25 Aug 2008 13:30:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gmking.org/?p=23#comment-4</guid>
		<description>[...] recently announced GMking blog has published a new post today, shedding some light on the ways their staff collaborates via [...]</description>
		<content:encoded><![CDATA[<p>[...] recently announced GMking blog has published a new post today, shedding some light on the ways their staff collaborates via [...]</p>
]]></content:encoded>
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		<title>By: In the eyes of Robin Monks &#187; GMking.org Blog » Really Long Distance Collaboration</title>
		<link>http://blog.gmking.org/2008/08/really-long-distance-collaboration/comment-page-1/#comment-3</link>
		<dc:creator>In the eyes of Robin Monks &#187; GMking.org Blog » Really Long Distance Collaboration</dc:creator>
		<pubDate>Mon, 25 Aug 2008 13:24:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gmking.org/?p=23#comment-3</guid>
		<description>[...] 8 hour or more time gap (which probably explains why some of us are such night-owls ).Robin Monks - GMking.org Blog, Aug [...]</description>
		<content:encoded><![CDATA[<p>[...] 8 hour or more time gap (which probably explains why some of us are such night-owls ).Robin Monks &#8211; GMking.org Blog, Aug [...]</p>
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