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Appeal to the GMC

Monday, February 2nd, 2009

To be honest, we’ve been facing a lot of inactivity lately. We have a portion of quality content submitted but I’m afraid we will not be able to provide a clear-cut promised schedule or prediction on the next issue’s release date, as it depends on a number of factors. Do know, however, that we are still working on it and the MarkUp project is far from being abandoned.

I’ll take this opportunity to appeal to support. Contact staff@gmking.org if you are interested in any of the following things:

  • Becoming an active staff member and writer for MarkUp Magazine
  • Contributing a one-off article (Tutorial, Editorial, or “The Making of…” article)
  • Provide content suggestions, or any other type of support that you believe will be valuable

MarkUp has always been driven by the support of the Game Maker Community and the active dedication of its staff members. We hope that the respect and enthusiasm we earned earlier on is still present, and we hope the community is still willing to make MarkUp active again, either by individual support or by joining the MarkUp team and shaking things up from the inside.

It is easy to underestimate the power of personal life and the toll it might take on someone’s productivity, and unfortunately both Robin and myself have been hit really hard. We strived really hard in MarkUp’s first year to release on-time month-by-month issues and I think we succeeded to overcome any personal or technical barrier at that time, unfortunately with MarkUp’s second year approaching, it is rather obvious that we have not been successful (for reasons out of our power) to live up to the same standards of activity and productivity (though quality has continued to improve in the less-frequent issues). Sincere apologies for that, but we ask that the community bears with us and continues to support us the magnificent ways as it always has.

Please do remember to e-mail staff@gmking.org if you are willing to provide any type of contribution to the magazine. We hope that if things go well, we will be able to give you guys a great “2-year-anniversary special” issue.

Thanks!

GMking.org’s Audcast: GMCast Episode 5 Out!

Tuesday, January 6th, 2009

Hello there everyone,

A new episode of the (not-so-regular) GMCast has been released. Episode five features Robin Monks, Philip Gamble, and Dan Eggers, reflecting on 2008’s events: greatest games, YoYo Games and security, and worst ideas. You can comment on GMCast on the GMking.org forums or the GMC topic of the audcast.

Enjoy!

GMpedia.org Reaches its 600th Article Milestone!

Monday, September 22nd, 2008

600th

GMking.org’s Game Development wiki service, GMpedia.org, has finally reached its 600th article milestone! Our 600th article was the “temp_directory” article, which discusses the temp_directory global variable in Game Maker.

We’re really glad to having reached such article count, which indeed makes GMpedia.org one of the most comprehensive game development and Game Maker wikis out there (not simply taking into account an article count, but also the nature and length of the articles available).

GMpedia.org is a project of GMking.org, along with other publications such as MarkUp Magazine, GMTV, and the GMking.org audcast. The wiki format of GMpedia.org makes it a very open source of information, but its great and organized structure makes information more discoverable and makes it easier for contributors to know how to contribute exactly. The GMking.org staff is also very dedicated to GMpedia, so we check when new content is added by other contributors and make sure its up to par with our standards, as well as make sure it uses proper wiki formatting, naming conventions, style guidelines, templates, etc.

Anyways, congratulations GMpedia for the 600 articles. Soon they’ll be 1000 I’m sure.. lets start counting days till then :P !

GMking Audcast #4 is out!

Monday, September 1st, 2008

Topics covered in this audcast:

Cage Match: 00:50

Loads of Game Maker mags: 02:18

G3D Effects library: 04:45

GMTV Merge with GMking: 06:26

Game of the Week: 7:27

Download: MP3 (low) / AAC / OGG

Subscribe to the audcast, and discuss this audcast by going to the GMking audcast microsite.

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Really Long Distance Collaboration

Monday, August 25th, 2008
20px|Windows Live Logo Windows Live MessengerImage via Wikipedia

The GMking staff is extremely geographically diverse, which makes communication and decision making processes much harder.  Many of our staff have an 8 hour or more time gap (which probably explains why some of us are such night-owls ;) ).

How do we all stay in touch?  Easy!

  • Google Chat, we all love it, and you should too.  If you have a GMail account it’s that poor little-used widget on the left side of your mailbox.  It also lets you talk to your AIM and ICQ buddies, should you have any :)
  • Yahoo Mail has a similar feature, but for YIM and MSN contacts, which you could probably use if your team mainly used those services instead of Jabber/AIM/ICQ.
  • Meebo is the all in one online instant messenger.  It supports ICQ, AIM, Jabber (GTalk too), MSN and YIM.  I use this quite often since I have a lot of contacts spread over many different networks, and I don’t want to suck up 2GB of ram with a dozen different clients (no one mention trillion!).
  • Email comes in handy too, for when we need to reach someone who isn’t online just then.
  • Staff Forums keep us all moving in the same director toward the same goals.

Overall, we don’t use any fancy silver-bullet solutions for our communication needs, we just apply what we already have, and use it to furnish our team environment.

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GMking.org and Teambuilding

Tuesday, August 12th, 2008

Through the years at GMking & co, we’ve actively worked in an open source style team environment.  In fact, it’s one of the main things we attribute our success!  Over time we’ve found some things that keep our team spirit and creative juices flowing.  Today, I’m going to share some of those with you, and dissect the planning of a GMking project.

Keeping the Team Happy

In order to keep our teams happy and motivated, we make sure we have goals to work toward, and a guideposts along the way so everyone can see the progress being made.  In MarkUp, the goals is easy: To Release the Next Issue, and Make it Better Than Ever!.  The guideposts are typically, finishing a number of articles, then a series of drafts, finally the “release candidate”, and the release.  For some of our other projects, this is more difficult to define, but goals are always in place.

Public Discussion

We do all the decision making we can in public with our teams, even administrative decisions, because involvement is important.  If we made many important decisions totally in private, we would have issues gaining additional volunteers to join our teams.  Why?  No serious contribute will stick around long if all the decisions are made by secret council.  Giving everyone the opportunity to have their say is important.

Case in Point: MarkUp 14’s Cover

Discussion on MarkUp 14's Cover

Discussion on MarkUp 14's Cover

What we plan to do with GMTV

Monday, August 4th, 2008

GMking.org’s recent merger with Dan Egger’s GMTV proved to be a noisy transition for both GMking.org and GMTV; but we’re happy with the results. The merger also showed us the ignorance of many people who blindly chose to misinterpret GMking.org’s intentions as well as the end result of such merger.

I don’t want to be misunderstood, however; the GMking.org-GMTV merger proved to be very popular and well recieved with most people, but I was still surprised to see some negative comments, so I’ll use this blog post to counter those.

A competitor says:

GMKing consumes yet another external Game Maker service removing user choice. I’m neither surprised nor angry of this. While this move serves to only make GMKing better and make it self bigger I think GMKing goes about their business the wrong way.

First of all, it must be made clear user choice is not being removed in any way!! Before the merger, users already had a single choice when it came to a Game Maker Television service, and that was GMTV. After the merger, surprise surprise: still one choice (so far) for a Game Maker Television service: GMTV. User choice has not been removed, and competitors are still welcome to create rival services, user choice is a good thing, so I wouldn’t mind having more options for a Game Maker Television service really.

The change that we are planning to do at GMTV doesn’t include ‘making GMking.org bigger’ — at all! I’ll talk more about that in details later.

It is then said:

You see… GMKing seamsseems to always try to merge a service into themselves if that other service becomes popular. By doing this it removes competition while bringing yet more people to themselves and making GMKing more popular.

Let us first make it clear the GMking.org never was competing with GMTV to begin with! We never had a rival service, and so there was absolutely no need to supposedly ‘remove competition’.

One of the general ‘negative predictions’ seems that GMTV will be an advertisement service for GMking.org and our projects. This is utterly false! GMTV:

  • Will not refer to GMking.org directly in its introduction videos (though there will be a crown floating shortly.. nasty advertising, eh?)
  • Will not include any out-of-the-ordinary advertisements for GMking.org or its services. One advertisement will probably be included in the normal format as it has always been (GMTech had advertsiements in GMTV in the past, too.. so MarkUp can rightfully ask for advertising space).
  • Will not block any competitor advertisments; to the contrary, our competitors are more than welcome to advertise in GMTV as has always been the case!
  • Will not include any biased reference to GMking.org in the script of the show. If GMking.org is ever mentioned, it will be in the same context as GMTech, GMM, Russell’s Quarterly, or even 64digits are mentioned — all from detached, general points of view.

It is then said:

GMTV has now lost their earnt popularity and will now live on the popularity of GMKing.

And I will humbly say: WHAT POPULARITY of GMking?! MarkUp is more popular than GMking! GMpedia is more popular than GMking! And even GMTV is more popular than GMking! Thats right; none of our services use the GMking.org brand. When someone sees “MarkUp” — they never think GMking.org, why will the case be different for GMTV?

GMTV is already more popular than the GMking.org brand, and for one reason: we do not promote the GMking.org Brand to begin with!

The GMking.org network is not intended as ‘a common generic brand and umbrella that contains a killer set of Game Maker services which we fully control and allow noone to compete with’. Hell no! GMking.org is a centralized way for the staff working on different Game Maker related project to meet together, take advantage of their experiences, and work together to create a better service. Thats it!

So, if our objective is not to suck life out of the GMC, and not to remove competition.. then why did we merge?

Well, we believe that GMking.org has the resources to help GMTV become a better service for the community. I’m not trying to sound selfless, but hey — GMking.org is a non profit and open service; there is absolutely nothing for us to gain. If our objective wasn’t to provide good, solid services to the GMC, then we wouldn’t have existed to begin with: its that simple.

So, how can GMking.org make GMTV a better service, you ask? Well:

  • First, we’re planning on changing the video encoding to make videos of higher quality yet of lower size, making them faster to load
  • Utilize the excellent services already availalbe in the web to provide videos in a much better way
  • Utize web technologies such as AJAX and Flash to make videos much more accessible
  • Having the MarkUp and GMking.org writers and staff write reviews as well as tutorials to be part of GMTV
  • Provide the GMking.org resources (including hosting, etc) rather than depend on third parties
  • Take advantage of our own connections and ‘operations’ to help get GMTV content, etc.

That doesn’t sound so bad now does it?

Welcome to blog.gmking.org!

Friday, August 1st, 2008

blog.gmking.org is another realization of GMking’s commitment to providing quality content to the indy game community.  Thought blog.gmking.org, or b.g.o as we affectionately call it, our staff will be able to communicate by writing great content directly to you, our faithful and supportive reader.

b.g.o should keep you up to date with all the latest ongoings with GMking.org, GMpedia, MarkUp, and all of our projects.  We hope you’ll enjoy the b.g.o experience, and encourage you to write us with your feedback.