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Appeal to the GMC

Monday, February 2nd, 2009

To be honest, we’ve been facing a lot of inactivity lately. We have a portion of quality content submitted but I’m afraid we will not be able to provide a clear-cut promised schedule or prediction on the next issue’s release date, as it depends on a number of factors. Do know, however, that we are still working on it and the MarkUp project is far from being abandoned.

I’ll take this opportunity to appeal to support. Contact staff@gmking.org if you are interested in any of the following things:

  • Becoming an active staff member and writer for MarkUp Magazine
  • Contributing a one-off article (Tutorial, Editorial, or “The Making of…” article)
  • Provide content suggestions, or any other type of support that you believe will be valuable

MarkUp has always been driven by the support of the Game Maker Community and the active dedication of its staff members. We hope that the respect and enthusiasm we earned earlier on is still present, and we hope the community is still willing to make MarkUp active again, either by individual support or by joining the MarkUp team and shaking things up from the inside.

It is easy to underestimate the power of personal life and the toll it might take on someone’s productivity, and unfortunately both Robin and myself have been hit really hard. We strived really hard in MarkUp’s first year to release on-time month-by-month issues and I think we succeeded to overcome any personal or technical barrier at that time, unfortunately with MarkUp’s second year approaching, it is rather obvious that we have not been successful (for reasons out of our power) to live up to the same standards of activity and productivity (though quality has continued to improve in the less-frequent issues). Sincere apologies for that, but we ask that the community bears with us and continues to support us the magnificent ways as it always has.

Please do remember to e-mail staff@gmking.org if you are willing to provide any type of contribution to the magazine. We hope that if things go well, we will be able to give you guys a great “2-year-anniversary special” issue.

Thanks!

What will you be seeing in MarkUp 15?

Wednesday, August 6th, 2008

Development of Issue 15 is well underway. I won’t be giving a lot of details, because that would just rob the excitement out of the issue itself when it comes out. However, here are some things that might interest you:

A New Logo

We’ve been working for a while on a new logo, and thanks to Suhaib, our graphics designer, we finally have the logo of our choice. The logo pretty much says what ‘MarkUp’ really is – in our point of view at least! The logo will be revealed in Issue 15 of the Magazine.

Cover & Design

From a graphics standpoint, we’re also working on the new cover and inner design for the magazine. This month’s design will be much darker with some blue in it. I realize we said that Issue 15’s design should be predominantly blue, but I think you’ll like the dark heading design as well. The inner layout will also recieve some minor tweaks here and there.

Development Journals Back!

‘Cities at War’, developed by XSoft Games and headed by Robert-Jan Bruintjes has resumed development, so we will be seing its development journals reappear in the magazine. We’ve also got a new game that will have Development Journals in the magazine: World in War. We hope you enjoy the development journals!

‘The Making of…’ Articles

We’re contacting some creators to write ‘The Making of…’ articles for their games, and should have a few of those in the next issue. If you have a particular game that you like and want to ask us to get a ‘The Making of…’ article written about it, e-mail us at staff@gmking.org and tell us the game!

Games and Puzzles… in MarkUp?!

Games and puzzles never say ’serious development’ or ‘technical’, and we realize that. But we’re pretty excited about introducing new technical and serious MarkUp-esque games and puzzles in the next issue. Wait for issue 15 and tell us what you think!

Of course, as always, we have a lot of great tutorials, scripts, reviews, and interviews in store; as well us general development editorials and opinion articles. Stay tuned!